The new update for Palworld is small, but it packs some bug fixes. It weighs only 116MB, but we suspect developer Pocketpair is saving the heavy lifting for Palworld’s PlayStation port, which is in the works. On August 7, the game received a new patch geared at fixing minor bugs.
The update will bring a bunch of fixes and new features that are aligned with Palworld’s roadmap. Pocket Pair released an earlier update v0.3.4 that introduced meteorite and supply drop interval settings.
Since its release, Palworld has quickly gained popularity, selling over 7 million copies in its first five days. It combines elements of Pokemon with mechanics from Rust and Valheim genres in an early access survival game.
The game combines crafting, building, and combat with the addition of captured creatures to perform various tasks and battles. Palworld is continuously updated and improved, adding new content and addressing issues to enhance the player experience.
In addition, the new World Options settings now include meteorite and supply drop interval adjustments. This gives players more control of their environment during the creation of new Palworld worlds.
Base Fixes in Palworld August 7 Update
- The frequency of notifications for Pals stuck in the base was too high, so we have suppressed them
- Notifications are now only displayed when the player is within the range of the base where the incident is occurring
- Notifications for problems related to natural objects like rocks and trees will no longer be shown
- In some cases where a working pal is stuck, they will now work remotely from where they are standing
Bug Fixes
- Fixed a problem where pillars could not be built underwater
- Fixed a problem where the oil rig turrets were desyncing in multiplayer
Text
- Fixed a bug where simplified characters were mixed into the traditional Chinese translation
- Other minor text-related bugs fixed